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Difference between revisions of "GSoC Ideas"

60 bytes removed ,  10:19, 26 February 2012
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The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It was originally only for Windows, letting users create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free.
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It was originally only for Windows, letting users create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free.


During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1st person games, supports only a subset of available features, and runs on Windows, iOS and MacOS. After some discussion with Mnemonic, it appears that the engine should be backward compatible, and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the Wintermute Engine into ScummVM, based on the WME Lite sources, available on [http://code.google.com/p/wmelite Google Code].
During the first semester of 2011, a WME developer (Mnemonic) created the WME Lite runtime, to try and make WME games run on more platforms. WME Lite runs "only" WME 2D and 1st person games, supports only a subset of available features, and runs on Windows, iOS and MacOS. The engine should be backward compatible, and development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of WME Lite into ScummVM, using the code available from [http://code.google.com/p/wmelite Google Code].


The Wintermute Engine has a free SDK, so this would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users.
The Wintermute Engine has a free SDK, so this would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users.
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