GUI Themes/TODO

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< GUI Themes
Revision as of 23:35, 19 May 2006 by Sev (talk | contribs) (Remove all old stuff which is obsolete now)
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We plan to implement a new GUI look & feel in ScummVM, roughly based on the new look of our web site. Some concept drafts of the new look can be found here: http://www.thekrest.de/wip/scummvm/

You can also read the documentation on the GUI Themes.

To Do

  • Add possibility to specify shadow types to widget classes and to individual widgets
  • Theme hints too
  • List widget
    • get mock-up from Krest
    • shadows under lists. We do not enable those because of missing scrollbar mock-up
    • right side padding
    • fix caret misaligning
  • PopUp widget (aka drop-down list)
    • get mock-up from Krest
    • shadow is wrong
    • right side text padding
  • Tab widget
    • tab widget is drawn completely wrong now
      • though it would be nice to leave current drawing style and select them via widget property
  • Editable text widget
    • fix caret misaligning
  • Button widget
    • top line should be drawn with lighter color to make it look more natural
  • Slider Widget
    • top line should be drawn with lighter color to make it look more natural
  • Checkbox widget
    • smaller version of widget for 320xY resolution
  • Dialogs
    • Scumm save/load dialog
      • put thumbnail and save properties inside one container. Container code is missing now
    • About dialog
      • looks bad. Probably add some shadows and text padding
      • fix glitch at the top of the dialog where part of the characters get stuck
      • [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog.
      • Often (always?) crashes when changing from 1x to 2x, or from 2x to 3x scaler.
    • Chooser dialog (add/edit game)
      • proper coloring and list shadow
      • The text "Norwegian BokmÃ¥l" isn't rendered correctly since our fonts do not have the letter "Ã…".
        • If we decide to use Latin-1 fonts instead, we should also update the About dialog to use accented characters where appropriate.
    • Debug console
      • Slow when typing commands. Perhaps the redrawing could be made more intelligent. (I haven't looked at how it works currently.)
      • The text is bordering on unreadably small.
      • Does not restore the old mouse cursor when closed.
  • Cursor handling
    • Cursor "jumps" in SCUMM games when opening/closing the F5 menu. (Or, more likely, when going between overlay and non-overlay mode.)
    • ScummVM crashes if, while in the GUI, changing from a 2x to 1x scaler while the cursor is in the upper right area of the screen.
      • The crash happens in the backend, when it tries to update a rectangle with completely bogus width. Perhaps a negative width stored in an unsigned variable?