Difference between revisions of "Gabriel Knight"

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(→‎Installation: Remove outdated information about the GOG version)
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{{GameDescription|
{{GameDescription|
name=Gabriel Knight:<br/>Sins of the Fathers|
name=Gabriel Knight:<br/>Sins of the Fathers|
image=https://www.scummvm.org/data/screenshots/sci/gk1/gk1_win_fr_1_8.jpg|
release=1993|
release=1993|
alternateNames=GK1|
alternateNames=GK1|
Line 6: Line 7:
developer=[[Sierra]]|
developer=[[Sierra]]|
platforms=MS-DOS, Windows, Macintosh|
platforms=MS-DOS, Windows, Macintosh|
        resolution=320x200 or 640x480, 256 colors|
resolution=320x200 or 640x480, 256 colors|
engine=[[SCI]]|
engine=[[SCI]]|
support=Since ScummVM 2.0.0|
support=Since ScummVM 2.0.0|

Revision as of 11:59, 15 March 2022

Gabriel Knight:
Sins of the Fathers
gk1_win_fr_1_8.jpg
First release 1993
Also known as GK1
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Windows, Macintosh
Resolution 320x200 or 640x480, 256 colors
Engine SCI
Support Since ScummVM 2.0.0
Available for
Purchase
Yes

Gabriel Knight was the first game in the Gabriel Knight series. The game is set in New Orleans and follows a man named Gabriel Knight who becomes involved in a police investigation of a series of murders that seem to have a connection to Louisiana voodoo. The murders lead to Gabriel finding out the secret of his family history, and the link to the horrible nightmares he has been suffering since childhood. Now Gabriel has to embrace his heritage in order to stop the murders, and his nightmares from happening again.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:


Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).


Games with multiple CDs

  • Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
  • Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
  • It should be safe to replace any other files from later CDs that were copied already from earlier CDs.


Macintosh version

Each Data* file uses a Macintosh resource fork which must be preserved. For more information see the user documentation.

Simultaneous speech and subtitles

In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time.

Speech and text can be toggled via the "Text" and "Voice" buttons in the game's settings dialog, or via ScummVM's audio options.

External links