Difference between revisions of "Glk/AdvSys"
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developer=[[User:dreammaster|dreammaster]]| | developer=[[User:dreammaster|dreammaster]]| | ||
companies=various| | companies=various| | ||
− | usedBy= | + | usedBy=See [[Glk/AdvSys#Games|Games]]| |
− | dateAdded=June | + | dateAdded=June 9, 2019| |
release=None | release=None | ||
}} | }} | ||
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==About== | ==About== | ||
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986. | AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986. | ||
+ | |||
+ | ==Games== | ||
+ | *[[Busted!]] | ||
+ | *[[Elves '87]] | ||
+ | *[[The Key to Time]] | ||
+ | *[[Pirating]] | ||
+ | *[[The Sound of One Hand Clapping]] | ||
+ | *[[Starship Columbus]] | ||
==Notes== | ==Notes== |
Latest revision as of 00:55, 30 September 2019
AdvSys | ||
---|---|---|
Engine developer | dreammaster | |
Companies that used it | various | |
Games that use it | See Games | |
Date added to ScummVM | June 9, 2019 | |
First release containing it | None |
Contents
About
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.
Games
Notes
This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.