Difference between revisions of "Glk/Comprehend"

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* This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
* This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
* As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
* As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
* The engine does not currently support compound statements that the original did, such as "get branch and hive", or "n then e"
* As of this time, only Transylvania, Crimson Crown, and OO-Topos have been announced for testing. Talisman will require further work in the future to be supported
* There was a re-release of Transylvania using the version 2 of the Comprehend engine that OO-Topos and Talisman use. This version is not officially supported yet, and many game screens will not render correctly.


Also note that several more games were later released using a new version of the engine "Comprehend Plus". These games are not being targeted at this time.
Also as a final note, several more games were later released using an entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.


==Resources==
==Resources==


==External links==
==External links==
* [http://ifarchive.org/if-archive/games/pc/penguin/ Games legitimately available at the IF-Archive]
* [https://www.mobygames.com/game-group/comprehend-games Mobygames Comprehend Games list]
* [https://www.mobygames.com/game-group/comprehend-games Mobygames Comprehend Games list]
* [http://graphicsmagician.com/polarware/comprehend.htm History of the Comprehend engine]
* [http://graphicsmagician.com/polarware/comprehend.htm History of the Comprehend engine]


[[Category:Engines]]
[[Category:Engines]]

Revision as of 02:18, 22 December 2020

Comprehend
Engine developer dreammaster, ryiron
Companies that used it Penguin Software
Games that use it See Games
Date added to ScummVM 2020-06-03
First release containing it None

About

Comprehend is an implementation of the Comprehend/Graphics Magician engines by Polarware used to implement several Penguin Software games:

Games

Status

It is currently a work in progress. Please note the following:

  • This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
  • As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
  • As of this time, only Transylvania, Crimson Crown, and OO-Topos have been announced for testing. Talisman will require further work in the future to be supported
  • There was a re-release of Transylvania using the version 2 of the Comprehend engine that OO-Topos and Talisman use. This version is not officially supported yet, and many game screens will not render correctly.

Also as a final note, several more games were later released using an entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.

Resources

External links