Difference between revisions of "Glk/Comprehend"

From ScummVM :: Wiki
< Glk
Jump to navigation Jump to search
(indicated 2.5.0 as first version including the engine)
(→‎Resources: Adding Museum of Play link)
Line 27: Line 27:


==Resources==
==Resources==
* [https://en.wikipedia.org/wiki/The_Strong_National_Museum_of_Play The Strong National Museum of Play] in Rochester, New York, USA has [https://archives.museumofplay.org/repositories/3/resources/56/collection_organization a collection of complete source code for Comprehend games], but it can only be accessed on-site.


==External links==
==External links==

Revision as of 23:14, 22 May 2022

Comprehend
Engine developer dreammaster, ryiron
Companies that used it Penguin Software
Games that use it See Games
Date added to ScummVM 2020-06-03
First release containing it 2.5.0

About

Comprehend is an implementation of the Comprehend/Graphics Magician engines by Polarware used to implement several Penguin Software games:

Games

Status

It is currently a work in progress. Please note the following:

  • This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
  • As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
  • As of this time, only Transylvania, Crimson Crown, and OO-Topos have been announced for testing. Talisman will require further work in the future to be supported
  • There was a re-release of Transylvania using the version 2 of the Comprehend engine that OO-Topos and Talisman use. This version is not officially supported yet, and many game screens will not render correctly.

Also as a final note, several more games were later released using an entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.

Resources

External links