Difference between revisions of "Glk/ZCode"

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*[[Sherlock: The Riddle of the Crown Jewels]] (1988)
*[[Sherlock: The Riddle of the Crown Jewels]] (1988)
*[[Arthur: The Quest for Excalibur]] (1989)
*[[Arthur: The Quest for Excalibur]] (1989)
*[[James Clavell's Shogun]] (1989)
*[[James Clavell's Shōgun]] (1989)
*[[Journey: The Quest Begins]] (1989)
*[[Journey: The Quest Begins]] (1989)
*[[Zork: The Undiscovered Underground]] (1997) (developed by Activision)
*[[Zork: The Undiscovered Underground]] (1997) (developed by Activision)

Revision as of 06:46, 30 September 2019

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links