Difference between revisions of "Glk/ZCode"

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(add John Menichelli's games)
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Converted from Miscellaneous architectures:
Converted from Miscellaneous architectures:
*[[Super Star Trek]] (1974) (converted from BASIC to C to Inform)
*[[Super Star Trek]] (1971-1974) (converted from BASIC to C to Inform)
*[[Colossal Cave Adventure]] (I: 1975-1977, II: 1978-1981, 2.5: 1995, 3: 1978, 4: 1995, 5: 1978, 6: 1984, 370: 1993) (converted from Fortran/C to Inform)
*[[Colossal Cave Adventure]] (I: 1975-1977, II: 1978-1981, 2.5: 1995, 3: 1978, 4: 1995, 5: 1978, 6: 1984, 370: 1993) (converted from Fortran/C to Inform)
*[[Zork]] (1978) (the original release by the team that would become Infocom at MIT, converted to Inform) (converted from Fortran to Inform)
*[[Zork]] (1978) (the original release by the team that would become Infocom at MIT, converted to Inform) (converted from Fortran to Inform)

Revision as of 08:29, 25 March 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links