Difference between revisions of "Glk/Frotz"

From ScummVM :: Wiki
< Glk
Jump to navigation Jump to search
(adding games)
(adding original mainframe Zork)
Line 51: Line 51:
 
Converted:
 
Converted:
 
*[[Colossal Cave Adventure]] (I: 1975-1977, II: 1978-1981, 2.5: 1995, 3: 1978, 4: 1995, 5: 1978, 6: 1984, 370: 1993)
 
*[[Colossal Cave Adventure]] (I: 1975-1977, II: 1978-1981, 2.5: 1995, 3: 1978, 4: 1995, 5: 1978, 6: 1984, 370: 1993)
 +
*[[Zork]] (the original release by the team that would become Infocom at MIT, converted to z-code)
  
 
Converted from [[Scott|Scottfree]]:
 
Converted from [[Scott|Scottfree]]:

Revision as of 00:04, 31 August 2019

Frotz
Engine developer Stefan Jokisch, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM December 9, 2018
First release containing it None


About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted:

  • Colossal Cave Adventure (I: 1975-1977, II: 1978-1981, 2.5: 1995, 3: 1978, 4: 1995, 5: 1978, 6: 1984, 370: 1993)
  • Zork (the original release by the team that would become Infocom at MIT, converted to z-code)

Converted from Scottfree: Adventure International games:

Mysterious Adventures series:

Status

A work-in-progress sub-engine of the new ScummGlk API has been added based on Frotz.

Resources

External links