Difference between revisions of "Glk/ZCode"

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(fix link to where there's a will)
(add Jack Welch's games)
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*[[Pick up the pine box and die]] (2008)
*[[Pick up the pine box and die]] (2008)
*[[The Day I mauled ...]] (2008)
*[[The Day I mauled ...]] (2008)
*[[Nine-tenths of the Law]] (2008)
*[[What Happens in Vagueness]] (2008)
*[[What Happens in Vagueness]] (2008)
*[[69,105]] (2009)
*[[69,105]] (2009)
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*[[Hoist Sail for the Heliopause and Home]] (2010)
*[[Hoist Sail for the Heliopause and Home]] (2010)
*[[Hoosegow]] (2010)
*[[Hoosegow]] (2010)
*[[Lobsters on a Plane]] (2010)
*[[Lobsters On A Plane]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[Le Roi de Fihnargaia]] (2010)
*[[Bored Ladders]] (2011)
*[[Bored Ladders]] (2011)
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*[[Baking With Lizzie]] (2017)
*[[Baking With Lizzie]] (2017)
*[[Eggstraordinary Adventure]] (2017)
*[[Eggstraordinary Adventure]] (2017)
 
*[[The Bean Stalker]] (2018)
==Status==
==Status==
A work-in-progress sub-engine of the new [[Glk]] API has been added based on Frotz.
A work-in-progress sub-engine of the new [[Glk]] API has been added based on Frotz.

Revision as of 07:20, 6 July 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links