Difference between revisions of "Glk/ZCode"

From ScummVM :: Wiki
< Glk
Jump to navigation Jump to search
(oops - move it to 2013)
(add Purple Dragon's games)
Line 212: Line 212:
*[[Attack of the Terror Tabby!!!]] (2008)
*[[Attack of the Terror Tabby!!!]] (2008)
*[[Bedtime story]] (2008)
*[[Bedtime story]] (2008)
*[[A Night With Kes]] (2008)
*[[Pick up the pine box and die]] (2008)
*[[Pick up the pine box and die]] (2008)
*[[The Day I mauled ...]] (2008)
*[[The Day I mauled ...]] (2008)
Line 219: Line 220:
*[[69,105]] (2009)
*[[69,105]] (2009)
*[[HTP]] (2009)
*[[HTP]] (2009)
*[[Intimate Encounters]] (2009)
*[[The Lighthouse]] (2009)
*[[The Lighthouse]] (2009)
*[[IF Progressive One]] (2009)
*[[IF Progressive One]] (2009)

Revision as of 14:50, 10 July 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links