Difference between revisions of "Glk/ZCode"

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(add Lucian Smith's games)
(add Southern Gothic)
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*[[An Escape To Remember]] (2006)
*[[An Escape To Remember]] (2006)
*[[I'll]] (2006)
*[[I'll]] (2006)
*[[Southern Gothic]] (2006)
*[[This is the game that I wrote]] (2006)
*[[This is the game that I wrote]] (2006)
*[[AFGNCAAP - IF Agent! Todays Adventure: Holy Goat!]] (2007)
*[[AFGNCAAP - IF Agent! Todays Adventure: Holy Goat!]] (2007)

Revision as of 13:28, 25 June 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links