Difference between revisions of "Glk/ZCode"

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(add the Duncan Cross games)
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*[[The Body]] (2002)
*[[The Body]] (2002)
*[[Cheeseshop]] (2002)
*[[Cheeseshop]] (2002)
*[[Circus of Sadness]] (2002)
*[[Kraketoa Tuna Melt]] (2002)
*[[Kraketoa Tuna Melt]] (2002)
*[[The Angel Curse]] (2003)
*[[The Angel Curse]] (2003)
*[[The Thorn]] (2003)
*[[The Thorn]] (2003)
*[[Last Ride of the Night]] (2004)
*[[The Corn Identity]] (2005)
*[[The Corn Identity]] (2005)
*[[Dreary Lands]] (2005)
*[[Dreary Lands]] (2005)

Revision as of 03:22, 28 June 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links