Difference between revisions of "Glk/ZCode"

From ScummVM :: Wiki
< Glk
Jump to navigation Jump to search
(fix link of Life with OCD)
(add Xmaton)
Line 202: Line 202:
*[[The Day I shot ...]] (2007)
*[[The Day I shot ...]] (2007)
*[[Trainstopping]] (2007)
*[[Trainstopping]] (2007)
*[[Xmaton]] (2007)
*[[Attack of the Terror Tabby!!!]] (2008)
*[[Attack of the Terror Tabby!!!]] (2008)
*[[Bedtime story]] (2008)
*[[Bedtime story]] (2008)

Revision as of 16:57, 6 July 2020

Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None


The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.


Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:



A work-in-progress sub-engine of the new Glk API has been added based on Frotz.


External links