Difference between revisions of "Glk/ZCode"

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(add Magnus Olsson's games)
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*[[So Far]] (1996)
 
*[[So Far]] (1996)
 
*[[Apartment F209]] (1997)
 
*[[Apartment F209]] (1997)
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*[[Bedlam]] (1997)
 
*[[The Edifice]] (1997)
 
*[[The Edifice]] (1997)
 
*[[I-0]] (1997)
 
*[[I-0]] (1997)
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*[[Phred Phontious and the Quest for Pizza]] (1997)
 
*[[Sins Against Mimesis]] (1997)
 
*[[Sins Against Mimesis]] (1997)
 
*[[The Space Under the Window]] (1997)
 
*[[The Space Under the Window]] (1997)

Revision as of 05:33, 8 July 2020

ZCode
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links