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Difference between revisions of "Glossary"

558 bytes added ,  11:27, 12 June 2005
spelling, fill in a few definitions
(Added some details about iMUSE)
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; BASS : Beneath a Steel Sky, an adventure game
; BASS : Beneath a Steel Sky, an adventure game
; BS : Broken Sword, serie of adventure games developed by Revolution Software
; BS : Broken Sword, serie of adventure games developed by Revolution Software
; COMI : Curse of Monkey Island, the third installement of the famous Monkey Island series
; COMI : Curse of Monkey Island, the third installment of the famous Monkey Island series
; FM-TOWNS : TODO
; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman]
; FOA : Fate of Atlantis, also knows as Indiana Jones 4
; FOA : Fate of Atlantis, also knows as Indiana Jones 4
; FOTAQ : Flight of the Amazon Queen, an adventure game
; FOTAQ : Flight of the Amazon Queen, an adventure game
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; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]]
; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]]
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
; INSANE : TODO
; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]]
; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]]
; MT-32 : TODO
; MT-32 : TODO
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine! see SPUTM) originally developed by LucasArts for creating graphics adventure.
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
; SMUSH : TODO
; SMUSH : TODO
; SPUTM : TODO
; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.