Difference between revisions of "Gob/TODO"

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(Add Playtoons, Bambou and Fascination. Reorder.)
(→‎Status: Add Bambou, Fascination and Playtoons)
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* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
* A.J's World is playable. No saving + minor glitches.
* A.J's World is playable. No saving + minor glitches.
* Bambou is completable. Skipping videos breaks palette and animated buttons are currently not looping and blocking mouse.
* Fascination starts and is playable. All versions are locked in the secret lab.
* Inca II starts and is playable. No space shooter.
* Inca II starts and is playable. No space shooter.
* Playtoons start and the story is playable, even if no text is displayed. Creation mode is not fully working.
* The Last Dynasty's videos play but exits after the intro.
* The Last Dynasty's videos play but exits after the intro.
* Urban Runner locks up at the hotel, after setting the garbage bin on fire
* Urban Runner locks up at the hotel, after setting the garbage bin on fire

Revision as of 21:44, 14 February 2010

Status

  • Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
  • A.J's World is playable. No saving + minor glitches.
  • Bambou is completable. Skipping videos breaks palette and animated buttons are currently not looping and blocking mouse.
  • Fascination starts and is playable. All versions are locked in the secret lab.
  • Inca II starts and is playable. No space shooter.
  • Playtoons start and the story is playable, even if no text is displayed. Creation mode is not fully working.
  • The Last Dynasty's videos play but exits after the intro.
  • Urban Runner locks up at the hotel, after setting the garbage bin on fire

Bugs, glitches and ToDos

Script bugs

  • Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
  • Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [Bug #1705338]
  • Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [Bug #1786556]
  • Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
  • LOST IN TIME: sprite gets corrupted during a dialogue. [Bug #2033907]
  • Goblins 3: 'A Bell' button hotspot disappears. [Bug #2016550]
  • Goblins 3: Chessboard scene reloads after the rat is first used. [Bug #2138762]
  • Goblins 3: Unable to enter the Battlefield. [Bug #2392671]
  • Goblins 3: Unable to progress through queen's throne room. [Bug #2355116]
  • Woodruff: Infinite hypnotic CDs. [Bug #1975099]
  • Woodruff: Access to the Laboratory. [Bug #1975177]
  • Woodruff: Wrong code for safe in temple. [Bug #1996714]
  • Woodruff: Bluxtre nut not drawn after leaving it on the ground. [Bug #1971739]

General

  • Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
  • The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).

Graphics

Sound

  • Ween: Wrong speaker sound when putting away items on some machines.

File-specific tasks

video.cpp

  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.

music.cpp

  • Gobliiins Mac: musmac1.adl isn't played correctly at all.

Game-specific tasks

Bambou

  • Animated buttons shouldn't block the mouse, and should loop.
  • Skipping videos breaks the palette.

Fascination

  • Add support to the RAC file, which is used by the protection of the CD version.
  • The MDY/TBR player doesn't work at all.
  • Some texts are not suppressed when they should be.
  • The Amiga and Atari version use a dirty hack to display their texts and several windows
  • All the version are locked in the secret lab, as it's currently impossible to pick up the photos. (HotSpots + Window problem)

Inca 2

  • The (hard-coded) space shooter isn't yet implemented.
  • No saving yet.
  • A few graphic glitches remain.

Playtoons

  • Text are not displayed properly
  • Animated buttons shouldn't block the mouse, and should loop.
  • Speechs end too early
  • Creation tool is not working properly

The Last Dynasty

  • Space shooter is hard-coded there, too.
  • The game currently loops strangely, thanks to the faked shooter return code.

Urban Runner

  • Lock up at the hotel.

Woodruff

  • Crash while loading the "Game over" screen for the Rummy game: [Bug #1974745]