Difference between revisions of "Gob/TODO"

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(We have autodetection now. It just needs a bit more information.)
(We have auto-detection, but it needs more work.)
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== File-specific tasks ==
== File-specific tasks ==
=== gob.cpp ===
=== gob.cpp ===
* Write proper game detection. MD5-based. Should watch first 100k (?) of intro.stk for all gob games and demos
* Complete the list of detectable games.


=== interp.cpp ===
=== interp.cpp ===

Revision as of 17:29, 6 May 2005

Status

Game is completable. Autodetection exists, but the list of games it detects is incomplete.

Long-term goals

  • Convert it to C++ classes. This should be done on per-file basis.
  • Alignment fixes

File-specific tasks

gob.cpp

  • Complete the list of detectable games.

interp.cpp

  • Since neither VGA nor CD versions have protection screen we may skip it in EGA version too

text.cpp

  • This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.

video.cpp

  • Implement pDrawLine function from the VGA driver (lvga.gdr) Is it ever used?
  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr