Difference between revisions of "Gob/TODO"

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(→‎Fascination: Add short sound duration bug)
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== Status ==
{{Infobox_TODO|
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
taskname=Gob Engine TODO|
* A.J's World is playable. No saving + minor glitches.
techcontact=[[Gob]] Engine Team|
* Bambou is completable. Skipping videos breaks palette and animated buttons are currently not looping and blocking mouse.
subsystem=Engine|
* Fascination is completable (except the hebrew version). The AdLib player is missing in the DOS version (floppy).
}}
* Inca II starts and is playable. No space shooter.
* Little Red Riding Hood starts and is playable until the bee level. Direction keys required.
* Playtoons start and the story is playable. Creation mode is not fully working.
* The Last Dynasty's videos play but exits after the intro.
* Urban Runner locks up at the hotel, after setting the garbage bin on fire


== Bugs, glitches and ToDos ==
== Bugs, glitches and ToDos ==
=== Script bugs ===
=== Script bugs ===
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example) - '''Now fixed in Amiga and Atari versions'''
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}}
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}}
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}}
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
* Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}}
* Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}}
* Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}}
* Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}}
* Woodruff: Access to the Laboratory. {{Tracker|id=3751}}
* Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}}
* Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}}
* Woodruff: Wrong code for safe in temple. {{BugTrack|num=1996714}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{BugTrack|num=1971739}}


=== General ===
=== General ===
Line 33: Line 30:


* A few graphical glitches remain:  
* A few graphical glitches remain:  
**{{BugTrack|num=1793356}}
** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}}
**{{BugTrack|num=1994369}} (Also happens in the original)
** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}}
**{{BugTrack|num=2033907}}
** Lost in Time: palette issue with sprites {{Tracker|id=3838}}
**{{BugTrack|num=2033882}}
** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original)
**{{BugTrack|num=2037184}} (2 of 3 also happens in the original)
** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original)
**{{BugTrack|num=2828858}} (Also happens in the original)
** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original)


=== Sound ===
=== Sound ===
* Ween: Wrong speaker sound when putting away items on some machines.
* Ween: Wrong speaker sound when putting away items on some machines.
* Fascination: The duration of short sounds is sometimes incorrect. The most obvious problem is the sound of the keys of the phone: the sound is not played for each key (first room). This may be similar to the Ween sound issue.


== File-specific tasks ==
== File-specific tasks ==
Line 51: Line 49:


== Game-specific tasks ==
== Game-specific tasks ==
=== Bambou ===
* Animated buttons shouldn't block the mouse, and should loop.
* Skipping videos breaks the palette.
=== Fascination ===
=== Fascination ===
* The AdLib player (MDY/TBR) is missing.
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs)
* Some versions seem to have incorrect timing (entering the first screen, in the screen before entering the lab, when displaying 'It doesn't work', ... (to be completed and checked against Dosbox))
* When entering the lab for the second time, a weird icon is displayed while the room is loaded
* The protection screen of the Atari and Amiga version is broken. It always considers that '1' has been selected.
* Implement window traces.
* The Hebrew version is broken: the hotspots are not working in the suitcase, in the first room. The protection screen shows the Atari/Amiga issue too.
* Add support to the RAC file, which is used by the protection of the CD version. (not really required, the game works with extracted STKs)
* The duration of short sounds is sometimes incorrect. The most obvious problem is the sound of the keys of the phone: the sound is not played for each key (first room). This may be similar to the Ween sound issue.
* The game locks in the parking lot when the card is used directly, without the code. This also occurs in the original exe.


=== Inca 2 ===
=== Inca 2 ===


* The (hard-coded) space shooter isn't yet implemented.
* The (hard-coded) space shooter isn't yet implemented.
* No saving yet.
* A few graphic glitches remain.
* A few graphic glitches remain.


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=== Playtoons ===
=== Playtoons ===


* Animated buttons shouldn't block the mouse, and should loop.
* Speechs end too early outside the story.
* Creation tool is not working properly.
* Creation tool is not working properly.
* Clicking on a word should spell it, not the first word of the sentence
* Clicking on a word should spell it, not the first word of the sentence
Line 90: Line 73:
=== Urban Runner ===
=== Urban Runner ===


* Lock up at the hotel.
* When mousing over the register in the hotel action sequence, the inventory pops up.
* Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same.
** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26:
*** < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2").
*** ~1sec white glitch in video as Adda escapes from warehouse.
*** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6").


=== Woodruff ===
=== Woodruff ===


* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}}
* Crash while loading the "Game over" screen for the Rummy game: {{Tracker|id=3749}}

Latest revision as of 16:55, 21 February 2016

TODO List
Name Gob Engine TODO
Technical Contact(s) Gob Engine Team
Subsystem Engine

Bugs, glitches and ToDos

Script bugs

  • Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
  • Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example) - Now fixed in Amiga and Atari versions
  • Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - This also occurs in the original exe
  • Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
  • Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [Bug #3155]
  • Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [Bug #3392]
  • Goblins 3: 'A Bell' button hotspot disappears. [Bug #3805]
  • Goblins 3: Chessboard scene reloads after the rat is first used. [Bug #3986]
  • Goblins 3: Unable to enter the Battlefield. [Bug #4022]
  • Goblins 3: Unable to progress through queen's throne room. [Bug #4016]
  • Lost in Time: sprite gets corrupted during a dialogue. [Bug #3839]
  • Woodruff: Infinite hypnotic CDs. [Bug #3750]
  • Woodruff: Access to the Laboratory. [Bug #3751]
  • Woodruff: Wrong code for safe in temple. [Bug #3777]
  • Woodruff: Bluxtre nut not drawn after leaving it on the ground. [Bug #3742]

General

  • Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
  • The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).

Graphics

  • A few graphical glitches remain:
    • Goblins 3: double sprite glitch in the queen level [Bug #3401]
    • Lost in Time: sprite gets corrupted during a dialogue [Bug #3839]
    • Lost in Time: palette issue with sprites [Bug #3838]
    • Woodruff: Palette glitch [Bug #3768] (Also happens in the original)
    • Woodruff: Graphic glitches [Bug #3848] (2 of 3 also happens in the original)
    • Woodruff: GFX Glitches [Bug #4491] (Also happens in the original)

Sound

  • Ween: Wrong speaker sound when putting away items on some machines.
  • Fascination: The duration of short sounds is sometimes incorrect. The most obvious problem is the sound of the keys of the phone: the sound is not played for each key (first room). This may be similar to the Ween sound issue.

File-specific tasks

video.cpp

  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.

music.cpp

  • Gobliiins Mac: musmac1.adl isn't played correctly at all.

Game-specific tasks

Fascination

  • Add support to the RAC file, which is used by the protection of the CD version. (not really required, the game works with extracted STKs)

Inca 2

  • The (hard-coded) space shooter isn't yet implemented.
  • A few graphic glitches remain.

Little Red Riding Hood

  • Handle direction keys, so that the arcade part is playable

Playtoons

  • Creation tool is not working properly.
  • Clicking on a word should spell it, not the first word of the sentence

The Last Dynasty

  • Space shooter is hard-coded there, too.
  • The game currently loops strangely, thanks to the faked shooter return code.

Urban Runner

  • When mousing over the register in the hotel action sequence, the inventory pops up.
  • Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same.
    • Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26:
      • < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2").
      • ~1sec white glitch in video as Adda escapes from warehouse.
      • Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6").

Woodruff

  • Crash while loading the "Game over" screen for the Rummy game: [Bug #3749]