Difference between revisions of "Gob/TODO"

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269 bytes removed ,  16:55, 21 February 2016
Use Tracker template instead of BugTrackSF
(Alphatical order to make it more readable and easier to track game specific bugs)
(Use Tracker template instead of BugTrackSF)
 
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== Status ==
{{Infobox_TODO|
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
taskname=Gob Engine TODO|
* A.J's World is playable. No saving + minor glitches.
techcontact=[[Gob]] Engine Team|
* Bambou is completable. Skipping videos breaks palette and animated buttons are currently not looping and blocking mouse.
subsystem=Engine|
* Fascination is completable. The AdLib player is missing in the DOS version (floppy).
}}
* Inca II starts and is playable. No space shooter.
* Little Red Riding Hood starts and is playable until the bee level. Direction keys required.
* Playtoons start and the story is playable. Creation mode is not fully working.
* The Last Dynasty's videos play but exits after the intro.
* Urban Runner locks up at the hotel, after setting the garbage bin on fire


== Bugs, glitches and ToDos ==
== Bugs, glitches and ToDos ==
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* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}}
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
* Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}}
* Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}}
* Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}}
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}}
* Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}}
* Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}}
* Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}}
* Woodruff: Access to the Laboratory. {{Tracker|id=3751}}
* Woodruff: Wrong code for safe in temple. {{BugTrack|num=1996714}}
* Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{BugTrack|num=1971739}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}}


=== General ===
=== General ===
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* A few graphical glitches remain:  
* A few graphical glitches remain:  
**{{BugTrack|num=1793356}}
** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}}
**{{BugTrack|num=1994369}} (Also happens in the original)
** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}}
**{{BugTrack|num=2033907}}
** Lost in Time: palette issue with sprites {{Tracker|id=3838}}
**{{BugTrack|num=2033882}}
** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original)
**{{BugTrack|num=2037184}} (2 of 3 also happens in the original)
** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original)
**{{BugTrack|num=2828858}} (Also happens in the original)
** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original)


=== Sound ===
=== Sound ===
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== Game-specific tasks ==
== Game-specific tasks ==
=== Bambou ===
* Animated buttons shouldn't block the mouse, and should loop.
* Skipping videos breaks the palette.
=== Fascination ===
=== Fascination ===
* The AdLib player (MDY/TBR) is missing.
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs)
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs)


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* The (hard-coded) space shooter isn't yet implemented.
* The (hard-coded) space shooter isn't yet implemented.
* No saving yet.
* A few graphic glitches remain.
* A few graphic glitches remain.


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=== Playtoons ===
=== Playtoons ===


* Animated buttons shouldn't block the mouse, and should loop.
* Speeches end too early outside the story.
* Creation tool is not working properly.
* Creation tool is not working properly.
* Clicking on a word should spell it, not the first word of the sentence
* Clicking on a word should spell it, not the first word of the sentence
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=== Urban Runner ===
=== Urban Runner ===


* Lock up at the hotel.
* When mousing over the register in the hotel action sequence, the inventory pops up.
* Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same.
** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26:
*** < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2").
*** ~1sec white glitch in video as Adda escapes from warehouse.
*** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6").


=== Woodruff ===
=== Woodruff ===


* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}}
* Crash while loading the "Game over" screen for the Rummy game: {{Tracker|id=3749}}
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