TrustedUser
2,147
edits
(→Urban Runner: Add Video Glitches) |
(Use Tracker template instead of BugTrackSF) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 11: | Line 11: | ||
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe''' | * Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe''' | ||
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | * Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | ||
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{ | * Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}} | ||
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{ | * Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}} | ||
* Goblins 3: 'A Bell' button hotspot disappears. {{ | * Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}} | ||
* Goblins 3: Chessboard scene reloads after the rat is first used. {{ | * Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}} | ||
* Goblins 3: Unable to enter the Battlefield. {{ | * Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}} | ||
* Goblins 3: Unable to progress through queen's throne room. {{ | * Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}} | ||
* | * Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}} | ||
* Woodruff: Infinite hypnotic CDs. {{ | * Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}} | ||
* Woodruff: Access to the Laboratory. {{ | * Woodruff: Access to the Laboratory. {{Tracker|id=3751}} | ||
* Woodruff: Wrong code for safe in temple. {{ | * Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}} | ||
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{ | * Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}} | ||
=== General === | === General === | ||
Line 30: | Line 30: | ||
* A few graphical glitches remain: | * A few graphical glitches remain: | ||
** | ** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}} | ||
** | ** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}} | ||
** Lost in Time: palette issue with sprites {{Tracker|id=3838}} | |||
** | ** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original) | ||
** | ** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original) | ||
** | ** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original) | ||
=== Sound === | === Sound === | ||
Line 49: | Line 49: | ||
== Game-specific tasks == | == Game-specific tasks == | ||
=== Fascination === | === Fascination === | ||
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs) | * Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs) | ||
Line 81: | Line 76: | ||
* Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same. | * Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same. | ||
** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26: | ** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26: | ||
*** < 1sec white glitch in | *** < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2"). | ||
*** ~1sec white glitch in video as Adda escapes from warehouse. | *** ~1sec white glitch in video as Adda escapes from warehouse. | ||
*** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry. | *** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6"). | ||
=== Woodruff === | === Woodruff === | ||
* Crash while loading the "Game over" screen for the Rummy game: {{ | * Crash while loading the "Game over" screen for the Rummy game: {{Tracker|id=3749}} |