Difference between revisions of "Gob/TODO"

From ScummVM :: Wiki
< Gob
Jump to navigation Jump to search
(Update)
(Update)
Line 1: Line 1:
== Status ==
== Status ==
Gobliiins 1, Gobliins 2, The Prophecy and Bargon Attack are completable.
Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy and Bargon Attack are completable.


== Show stoppers ==
== Show stoppers ==
Line 13: Line 13:
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)]
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)]
* The number of used jokers isn't saved correctly. You'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).


=== Sound ===
=== Sound ===

Revision as of 22:13, 21 April 2007

Status

Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy and Bargon Attack are completable.

Show stoppers

  • Alignment fixes (done?)

Bugs, glitches and ToDos

Script bugs

  • Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up
  • Graphical glitch when loading a save made on the Bargon bridge after transforming self in Bargon Attack (the original actor appears as well)

General

  • Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
  • Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown (#1622850)
  • The number of used jokers isn't saved correctly. You'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).

Sound

  • Wrong speaker sound when putting away items in Ween on some machines

File-specific tasks

video.cpp

  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr

music.cpp

  • The Gobliins 2 intro music has broken percussions. The stand-alone player plays it correctly, so it's either a bug I introduced or a bug in the AdLib emulator.
  • musmac1.adl from Gobliiins Mac version isn't played correctly at all