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Difference between revisions of "Gob/TODO"

197 bytes added ,  17:23, 6 April 2005
Update status. Add one issue
(Update issues)
(Update status. Add one issue)
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== Status ==
== Status ==
The engine now runs with graphical output, partial input is implemented, there are some minor graphical glitches and unimplemented features. It was played successfully up to 5th screen with no crash. Probably whole game is completable. The code is not endian-safe, JoostP is looking into this as time permits.
The engine now runs with occasonal minor graphical glitches. But after 5th screen cursor bug is triggered which crashes the game. The code is not endian-safe, JoostP is looking into this as time permits.


== Problematic places ==
== Problematic places ==
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== Showstoppers/Overall bugs ==
== Showstoppers/Overall bugs ==
[[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]]  
[[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]]
* After fifth screen as well as in demo cursor code breaks. .TOT files specify that there is no .IM1 file but still offset which is passed to inter_loadCursor() is negative. Abscence of .IM1 makes game_imFileData zero which leads to crash in attemt to get data from that. ''Gobreverse has this bug too''
* Screen is not wiped out properly between fade in/fade outs
* Screen is not wiped out properly between fade in/fade outs
* Fade out leaves yellow background
* Fade out leaves yellow background