Difference between revisions of "GrimE"

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91 bytes added ,  02:31, 18 October 2020
add engines category
(add engines category)
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{{EngineDescription|
{{EngineDescription|
         name=GrimE|
         name=GrimE|
         developer=[[User:aquadran|aquadran]], [[User:botje|botje]], [[User:giucam|giucam]], [[User:klusark|klusark]], [[User:somaen|somaen]]|
         developer=[[User:aquadran|aquadran]], [[User:botje|botje]], [[User:giucam|giucam]], [[User:klusark|klusark]], [[User:somaen|somaen]], [[User:chkr|chkr]], [[User:ender|ender]]|
         companies=[[LucasArts]]|
         companies=[[LucasArts]]|
         usedBy=[[Grim Fandango]], [[Escape from Monkey Island]]|
         usedBy=[[Grim Fandango]], [[Escape from Monkey Island]]|
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The object states can be animated by running a <b>Costume chore</b>, using a function like <b>PlayActorChore</b>.
The object states can be animated by running a <b>Costume chore</b>, using a function like <b>PlayActorChore</b>.
Engine allow to start from specific set [[GrimE/Grim_sets|Sets]]


== The Actors ==
== The Actors ==
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All these information are saved into [[cos file format| .cos]] or [[cos file format| .cosb]] files.
All these information are saved into [[cos file format| .cos]] or [[cos file format| .cosb]] files.


[[Category:Engines Added to ScummVM]]
[[Category:Engines]]
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