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GrimE/Grim Fandango Original Bugs

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Revision as of 18:25, 12 October 2020 by MetaFox (talk | contribs) (add page for ResidualVM merge)
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Even though Lucasarts released a patch, Grim Fandango still has a number of bugs of the game data. Thanks to ScummVM's hot patching system we can fix them on the fly when loading the data.

Notable bugs fixed

  • At the edge of the World Manny was unable to speak to Domino in his factory. 1.
  • The conveyor belt at the edge of the World is famously known to be really troublesome. That is no longer true in ScummVM.
  • Bowlsley does not point the gun at Manny, but rather at some point in the wall (2). ScummVM fixes that and also Manny's animation in that sequence.
  • Often opening the inventory while a sequence was going on could freeze the game. ScummVM fixes most of those cases.
  • When handing Manny the work order Glottis' animation was choppy.

This are the most notable ones, but ScummVM fixes some other, more subtle, bugs. See here for a full list.