Difference between revisions of "Grim Fandango"

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{{GameDescription|
{{GameDescription|
name=Grim Fandango|
name=Grim Fandango|
image=https://www.scummvm.org/data/screenshots/grim/grim/grim_win_en_1_9.jpg|
release=1998|
release=1998|
alternateNames=Grim, GF|
developer=[[LucasArts]]|
publisher=[[LucasArts]]|
publisher=[[LucasArts]]|
developer=[[LucasArts]]|
distributor=[[Activision]]|
platforms=Windows|
platforms=Windows|
engine=GrimE|
resolution=640x480, 256 colors|
support=Not supported.|
engine=[[GrimE]]|
purchase=[[Where to get the games#LucasArts Games|Yes]]
support=Since ScummVM 2.5.0|
purchase=No
}}
}}
'''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language.  Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language.  The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead.  He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest.  Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
'''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language.  Instead, it used an engine called GrimE (Grim Engine), which was based upon the [http://www.lua.org/ Lua] open-source scripting language.  The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead.  He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest.  Manny must take a four-year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
 
== Installation ==
 
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
 
You will need to copy the data files from your Grim Fandango CDs into one directory. Specifically, you'll need:
 
* All of the <code>LAB</code> files from both CDs.
* A copy of the official Grim Fandango 1.01 update patch. The patch can be downloaded [https://scummvm.org/frs/extras/patches/gfupd101.exe here]
 
==Current status in ScummVM==
The ResidualVM GrimE engine is being merged into ScummVM.
 
In the stable builds of ResidualVM, Grim Fandango was completable and fully playable but there may still be some bugs and glitches.
 
There are also a few things that aren't implemented at all, or doesn't work right yet:
* Aspect ratio in fullscreen mode
* Lighting not working properly
 
ScummVM will however also fix some bugs present in the original game. See [[GrimE/Grim Fandango Original Bugs|Grim Fandango Original Bugs]] for a list.
 
== Debug mode ==
Grim Fandango supports a special mode to ease testing and debug. See [[GrimE/Grim Fandango Debug Mode|Grim Fandango Debug Mode]] for more information.


==External links==
==External links==
[http://en.wikipedia.org/wiki/Grim_Fandango Wikipedia article on Grim Fandango]
*[https://en.wikipedia.org/wiki/Grim_Fandango Wikipedia article on Grim Fandango]
*[https://www.mobygames.com/game/grim-fandango MobyGames article on Grim Fandango]


[[Category:GrimE Games]]
[[Category:GrimE Games]]
[[Category:Unsupported Games]]
[[Category:Supported Games]]

Revision as of 13:31, 15 April 2022

Grim Fandango
grim_win_en_1_9.jpg
First release 1998
Also known as N/A
Developed by LucasArts
Published by LucasArts
Distributed by Activision
Platforms Windows
Resolution 640x480, 256 colors
Engine GrimE
Support Since ScummVM 2.5.0
Available for
Purchase
No

Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open-source scripting language. The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four-year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

You will need to copy the data files from your Grim Fandango CDs into one directory. Specifically, you'll need:

  • All of the LAB files from both CDs.
  • A copy of the official Grim Fandango 1.01 update patch. The patch can be downloaded here

Current status in ScummVM

The ResidualVM GrimE engine is being merged into ScummVM.

In the stable builds of ResidualVM, Grim Fandango was completable and fully playable but there may still be some bugs and glitches.

There are also a few things that aren't implemented at all, or doesn't work right yet:

  • Aspect ratio in fullscreen mode
  • Lighting not working properly

ScummVM will however also fix some bugs present in the original game. See Grim Fandango Original Bugs for a list.

Debug mode

Grim Fandango supports a special mode to ease testing and debug. See Grim Fandango Debug Mode for more information.

External links