Difference between revisions of "Grim Fandango"

From ScummVM :: Wiki
Jump to navigation Jump to search
m (correcting case)
m (subcat)
Line 14: Line 14:
[http://en.wikipedia.org/wiki/Grim_Fandango Wikipedia article on Grim Fandango]
[http://en.wikipedia.org/wiki/Grim_Fandango Wikipedia article on Grim Fandango]


[[Category:Games]]
[[Category:GrimE Games]]

Revision as of 20:39, 23 January 2007

Grim Fandango
No Screenshot Available
First release 1998
Also known as Grim, GF
Developed by LucasArts
Published by LucasArts
Distributed by (unknown)
Platforms Windows
Resolution (unknown)
Engine Residual
Support Not officially supported.
A WIP engine is available
in our SVN repository
Available for
Purchase
No

Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the LUA open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.

External links

Wikipedia article on Grim Fandango