Difference between revisions of "Grim Fandango"

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{{GameDescription|
{{GameDescription|
name=Grim Fandango|
name=Grim Fandango|
image=http://residualvm.org/data/screenshots/lec/grim/grim_13.jpg|
image=http://residualvm.org/data/screenshots/lucasarts/ft/ft_dos_en_1_6.jpg|
release=1998|
release=1998|
developer=[[LucasArts]]|
developer=[[LucasArts]]|

Revision as of 04:19, 5 October 2020

Grim Fandango
ft_dos_en_1_6.jpg
First release 1998
Also known as N/A
Developed by LucasArts
Published by LucasArts
Distributed by Activision
Platforms Windows
Resolution 640x480, 256 colors
Engine GrimE
Support Will never be supported.
Use ResidualVM
Available for
Purchase
No

Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.

Compatibility

As it is a 3D adventure game, Grim Fandango is out of scope for ScummVM. However, it is completable in the sister project of ScummVM, ResidualVM.

External links

Wikipedia article on Grim Fandango