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Grim Fandango

Revision as of 18:15, 12 October 2020 by MetaFox (talk | contribs) (put engine info links under GrimE)
Grim Fandango
ft_dos_en_1_6.jpg
First release 1998
Also known as N/A
Developed by LucasArts
Published by LucasArts
Distributed by Activision
Platforms Windows
Resolution 640x480, 256 colors
Engine GrimE
Support not yet
Available for
Purchase
No

Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open-source scripting language. The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four-year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.

Current status in ScummVM

The ResidualVM GrimE engine is being merged into ScummVM.

In the stable builds of ResidualVM, Grim Fandango was completable and fully playable but there may still be some bugs and glitches.

There are also a few things that aren't implemented at all, or doesn't work right yet:

  • Aspect ratio in fullscreen mode
  • Lighting not working properly

ScummVM will however also fix some bugs present in the original game. See Grim Fandango Original Bugs for a list.

Debug mode

Grim Fandango supports a special mode to ease testing and debug. See Grim Fandango Debug Mode for more information.

External links