Difference between revisions of "Groovie"

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The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).


==Games==
==Games==
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== Status ==
== Status ==
 
For more detail, see [[Groovie/TODO]].
*[[The 7th Guest]]: supported as of December 16, 2008
*[[The 7th Guest]]: supported as of December 16, 2008
*[[The 11th Hour]]: some early test code for the video format (which is different to T7G)
*[[The 11th Hour]]: some early test code. The mansion is navigable (just about)


==Resources==
==Resources==
*[[Groovie/T7G/Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Script_Variables]]: very incomplete list of what script variables do what
*[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what
*[[Groovie/T7G/FNT_Files]]: description of FNT files
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files


==External Links==
==External Links==
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