Difference between revisions of "Groovie/TODO"

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(Update TODOs)
(Update)
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* Cursed Coins misses game logic
* Cursed Coins misses game logic
*Wine Rack misses game logic
*Wine Rack misses game logic
*Trade Winds puzzle (in the library) crashes with missing video resources when moving pieces
*Statue Paths puzzle crashes with missing resources when moving pieces (haven't reached that part, but it's the same as the one in UHP)
*Characters aren't erased with backspace when typing in a name for a saved game (they are erased in the engine scripts, but not erased from the screen)


==[[Tender Loving Care]]==
==[[Tender Loving Care]]==
* Testing
* Needs testing - hard to find the groovie game version


==[[Uncle Henry's Playhouse]]==
==[[Uncle Henry's Playhouse]]==
* Cursed Coins (Clan) misses game logic
* Cursed Coins puzzle (Clan) misses game logic
*Trade Winds (Clan) crashes with missing resources
*Trade Winds puzzle (Clan) crashes with missing video resources when moving pieces
*Statue Paths (Clan) crashes with missing resources
*Statue Paths puzzle (Clan) crashes with missing video resources when moving pieces
*The final puzzle is not accessible yet
*The final puzzle is not accessible yet



Revision as of 13:21, 29 October 2021

TODO List
Name Groovie Engine TODO
Technical Contact(s) Groovie Engine Team
Subsystem Engine

Groovie TODO

Things that need doing for the Groovie engine. As always, talk to the team before starting one, in case someone's already doing it. Also check the game specific pages. [Groovie Bugs List]

The 7th Guest

  • Cursors not pretty in non-paletted cursor platforms (it seems we should provide a fallback)
  • Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback)
  • Record AdLib music in Dosbox and ScummVM, check for differences
  • External videos added with the Windows Beta player (http://www.tbyte.com/downloads/) aren't supported yet.
  • The VDX player is not very efficient (e.g. slow on WinCE/GP2XWiz etc.).

The 11th Hour

  • The Mac version uses QuickTime MIDI instead of XMIDI (although all the XMIDI files are still present and work fine)
  • The screen is not refreshed correctly if Samantha makes a move via the GameBook
  • Sometimes, audio in videos gets out of sync
  • Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef()
  • The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.

Clandestiny

  • Cursed Coins misses game logic
  • Wine Rack misses game logic
  • Trade Winds puzzle (in the library) crashes with missing video resources when moving pieces
  • Statue Paths puzzle crashes with missing resources when moving pieces (haven't reached that part, but it's the same as the one in UHP)
  • Characters aren't erased with backspace when typing in a name for a saved game (they are erased in the engine scripts, but not erased from the screen)

Tender Loving Care

  • Needs testing - hard to find the groovie game version

Uncle Henry's Playhouse

  • Cursed Coins puzzle (Clan) misses game logic
  • Trade Winds puzzle (Clan) crashes with missing video resources when moving pieces
  • Statue Paths puzzle (Clan) crashes with missing video resources when moving pieces
  • The final puzzle is not accessible yet

Optional improvements

  • Convert VDX and ROQ players into VideoDecoder subclasses
  • Convert to use Archive subclasses and search manager
  • Reuse the code of the script disassembler on the engine itself