Groovie/TODO

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< Groovie
Revision as of 05:46, 31 December 2021 by Die4Ever (talk | contribs) (→‎The 11th Hour: T11H cursor opacity)
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TODO List
Name Groovie Engine TODO
Technical Contact(s) Groovie Engine Team
Subsystem Engine

Groovie TODO

Things that need doing for the Groovie engine. As always, talk to the team before starting one, in case someone's already doing it. Also check the game specific pages. [Groovie Bugs List]

The 7th Guest

  • Cursors not pretty in non-paletted cursor platforms (it seems we should provide a fallback)
  • Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback)
  • Record AdLib music in Dosbox and ScummVM, check for differences
  • External videos added with the Windows Beta player (http://www.tbyte.com/downloads/) aren't supported yet.
  • The VDX player is not very efficient (e.g. slow on WinCE/GP2XWiz etc.).

The 11th Hour

  • The Mac version uses QuickTime MIDI instead of XMIDI (although all the XMIDI files are still present and work fine)
  • The overlapping pieces in the train puzzle don't redraw correctly
  • cursor opacity isn't correct
  • Sometimes, audio in videos gets out of sync (might be fixed, can't reproduce)

Clandestiny

  • Characters aren't erased with backspace when typing in a name for a saved game (they are erased in the engine scripts, but not erased from the screen)

Tender Loving Care

  • Needs testing - hard to find the groovie game version

Uncle Henry's Playhouse

  • (No game-specific TODOs currently, need more testing)

Optional improvements

  • Convert VDX and ROQ players into VideoDecoder subclasses
  • Convert to use Archive subclasses and search manager
  • Reuse the code of the script disassembler on the engine itself
  • Reimplement MojoTouch's additions for T7G 25th Anniversary Edition, I made a pull request https://github.com/Die4Ever/scummvm/pull/17/commits (look at the first commit if you just want to see the changes in the Groovie folder)