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Difference between revisions of "HOWTO-Fangames"

16 bytes added ,  13:42, 13 September 2012
Update to Fangames HOWTO - Wintermute Development moved to ScummVM engine supported.
(Added Wintermute to Non-ScummVM Game Engines)
(Update to Fangames HOWTO - Wintermute Development moved to ScummVM engine supported.)
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** [[AGI]]: [[AGI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)]
** [[AGI]]: [[AGI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)]
** [[SCI]]: [[SCI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)]
** [[SCI]]: [[SCI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)]
** [[Wintermute]]: [http://dead-code.org Wintermute Engine Development Kit]


* Non-ScummVM Game Engines
* Non-ScummVM Game Engines
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** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)]
** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)]
** [http://en.wikipedia.org/wiki/World_Builder World Builder]
** [http://en.wikipedia.org/wiki/World_Builder World Builder]
** [http://dead-code.org Wintermute Engine Development Kit]


== Game Creation Tips ==
== Game Creation Tips ==
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype,  '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype,  '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this
should map fairly easily.
should map fairly easily.
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