Difference between revisions of "Hopkins"

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==Status==
==Status==
* Linux full version and demo are completable
* Linux full version and demo are completable
* Windows demos are compleatable
* Windows demos are completable
* Windows full version is completable, but the Doom-like maze isn't implemented. Instead, the game can either use the PBASE.PCX file from the Linux version, or draws it's own very basic map screen.
* Windows full version is completable, but the Doom-like maze isn't implemented. Instead, the game draws it's own very basic map screen.
* Polish and Spanish versions are yet to be tested, because they are not owned by developers
* Polish and Spanish versions are yet to be tested, because they are not owned by developers
* OS/2 and BeOS are full of glitches. They don't require the Doom-like level, so they may be completable anyway. '''They require a playthrough.'''. The following glitches are known:
* OS/2 and BeOS may contain specific glitches. They don't require the Doom-like level and may be completable. '''They require a playthrough.'''.  
** <Nothing> (yeah, sorry, playthrough '''seriously''' required)
* Testing on a BE system is yet to be done. Based on current tests, RGB issues during intro and some slowdown music issues have been detected. More tests required.
* Testing on a BE system is yet to be done. Based on current tests, RBG issues during intro, and some slowdown music issues have been detected. More tests required.


== Known Bugs ==
== Known Bugs ==

Revision as of 15:05, 25 February 2013

Hopkins
Engine developer dreammaster, strangerke
Companies that used it MP Entertainment
Games that use it Hopkins FBI
Date added to ScummVM 2013-02-24
First release containing it N/A

The Hopkins engine was used by MP Entertainment for the game Hopkins FBI, the only game they ever published. The game was released for several different operating systems, and due to a fortunate oversight, debug information (names of variables and methods) was left embedded in most of the applications. This made it much easier to reverse engineer and implement a ScummVM engine.

Games

Status

  • Linux full version and demo are completable
  • Windows demos are completable
  • Windows full version is completable, but the Doom-like maze isn't implemented. Instead, the game draws it's own very basic map screen.
  • Polish and Spanish versions are yet to be tested, because they are not owned by developers
  • OS/2 and BeOS may contain specific glitches. They don't require the Doom-like level and may be completable. They require a playthrough..
  • Testing on a BE system is yet to be done. Based on current tests, RGB issues during intro and some slowdown music issues have been detected. More tests required.

Known Bugs

  • Palette glitches when exiting a dialog (to be confirmed)
  • Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)

Original bug

  • While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
  • some non-optimal path-finding issues
  • City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.

Original bug fixed

  • In the "Empty Lot", the animation when searching the empty box was corrupted and was crashing the game

Resources

Engine repository on github

External links