Difference between revisions of "Hopkins/TODO"

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== TODOs ==
== TODOs ==


* Test the remaining versions
* Refactor the engine
* Refactor the engine


== Nice to have ==
== Nice to have ==
* Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
* Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
* The original code also had support for 256 color mode, which we dropped during refactoring.. gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.
* Implement the missing IdTech0 engine used for the maze, in the Windows version.
* The original code also had support for 256 color mode, which we dropped during refactoring.. Gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.


== Known Bugs ==
== Known Bugs ==
* Mouse visible in one of the intro screens of the OS/2 version
Greencis reported the following glitches:
* Palette glitches when exiting a dialog (to be confirmed)
*(Generic) If you click 2-5 pixels to the left/right/down from current Hopkins/Samantha position, a sprite with raised leg set for the character.
* Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)
*(Win95 EN/RU) In ScummVM, after Hopkins killed Samantha, if you exit from shooting range, white spots appear on Samantha's pale blue T-shirt while screen is fading. In original, the color of T-shirt stays pale blue.
== Original bug ==
*(Win95 EN/RU) If you press Esc button after a label "Graphic Designers and Animators" in credits appeared, credits will disappear and there will be yellow traces in the bottom of the screen.
 
== Original bugs ==
* While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
* While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
* Some non-optimal path-finding issues
* Some non-optimal path-finding issues
* City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.
* City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.

Latest revision as of 22:23, 18 June 2013

TODO List
Name Hopkins Engine TODO
Technical Contact(s) Hopkins Engine Team
Subsystem Engine

TODOs

  • Refactor the engine

Nice to have

  • Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
  • Implement the missing IdTech0 engine used for the maze, in the Windows version.
  • The original code also had support for 256 color mode, which we dropped during refactoring.. Gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.

Known Bugs

Greencis reported the following glitches:

  • (Generic) If you click 2-5 pixels to the left/right/down from current Hopkins/Samantha position, a sprite with raised leg set for the character.
  • (Win95 EN/RU) In ScummVM, after Hopkins killed Samantha, if you exit from shooting range, white spots appear on Samantha's pale blue T-shirt while screen is fading. In original, the color of T-shirt stays pale blue.
  • (Win95 EN/RU) If you press Esc button after a label "Graphic Designers and Animators" in credits appeared, credits will disappear and there will be yellow traces in the bottom of the screen.

Original bugs

  • While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
  • Some non-optimal path-finding issues
  • City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.