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< Hopkins
Revision as of 22:23, 18 June 2013 by Strangerke (talk | contribs) (→‎Known Bugs)
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Name Hopkins Engine TODO
Technical Contact(s) Hopkins Engine Team
Subsystem Engine


  • Refactor the engine

Nice to have

  • Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
  • Implement the missing IdTech0 engine used for the maze, in the Windows version.
  • The original code also had support for 256 color mode, which we dropped during refactoring.. Gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.

Known Bugs

Greencis reported the following glitches:

  • (Generic) If you click 2-5 pixels to the left/right/down from current Hopkins/Samantha position, a sprite with raised leg set for the character.
  • (Win95 EN/RU) In ScummVM, after Hopkins killed Samantha, if you exit from shooting range, white spots appear on Samantha's pale blue T-shirt while screen is fading. In original, the color of T-shirt stays pale blue.
  • (Win95 EN/RU) If you press Esc button after a label "Graphic Designers and Animators" in credits appeared, credits will disappear and there will be yellow traces in the bottom of the screen.

Original bugs

  • While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
  • Some non-optimal path-finding issues
  • City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.