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Revision as of 15:46, 17 March 2013 by Dreammaster (Add note about original 256 colour mode)
|Name||Hopkins Engine TODO|
|Technical Contact(s)||Hopkins Engine Team|
- Test the remaining versions
- Refactor the engine
Nice to have
- Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
- The original code also had support for 256 colour mode, which we dropped during refactoring.. gameplay only uses 256 colours, although the cutscenes are in SVGA. In theory a 256 colour game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.
- Mouse visible in one of the intro screens of the OS/2 version
- Palette glitches when exiting a dialog (to be confirmed)
- Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)
- While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
- Some non-optimal path-finding issues
- City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.