Difference between revisions of "Hoyle's Official Book of Games: Volume 3"

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'''Hoyle's Official Book of Games: Volume 3''' is the third in the [[Hoyle's Official Book of Games series|Hoyle series]] of licensed computer game simulations of popular non-electronic games.  Unlike the first two volumes, which featured card games, the third volume featured board games.  The games included were Backgammon, Checkers, Dominoes, Yacht (based on Yahtzee), Pachisi, and Snakes and Ladders.  Since these games were multi-player games, the option to choose Sierra game characters as computer-AI controlled opponents returned.
'''Hoyle's Official Book of Games: Volume 3''' is the third in the [[Hoyle's Official Book of Games series|Hoyle series]] of licensed computer game simulations of popular non-electronic games.  Unlike the first two volumes, which featured card games, the third volume featured board games.  The games included were Backgammon, Checkers, Dominoes, Yacht (based on Yahtzee), Pachisi, and Snakes and Ladders.  Since these games were multi-player games, the option to choose Sierra game characters as computer-AI controlled opponents returned.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


==External links==
==External links==