Difference between revisions of "Hugo/TODO"

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(Add some known bugs)
(Added H3 Win MIDI Memory Leak)
Line 20: Line 20:
 
* In the 'plane' screen in H3 Dos, using the mouse to move from the plane to the exit on the left doesn't work
 
* In the 'plane' screen in H3 Dos, using the mouse to move from the plane to the exit on the left doesn't work
 
* In the 'bridge' screen in H3 Dos, using the mouse to cross the bridge without fixing it hangs ScummVM
 
* In the 'bridge' screen in H3 Dos, using the mouse to cross the bridge without fixing it hangs ScummVM
 +
* In H3 Win, upon successful game completion, the game quits, but running with valgrind shows a MIDI Memory Leak which should not occur :
 +
    13,397 bytes in 1 blocks are definitely lost in loss record 261 of 261
 +
      at 0x402582E: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
 +
      by 0x807D63F: Hugo::MidiPlayer::play(unsigned char*, unsigned short) (sound.cpp:114)
 +
      by 0x807DEA9: Hugo::SoundHandler::playMIDI(unsigned char*, unsigned short) (sound.cpp:284)
 +
      by 0x807DF1D: Hugo::SoundHandler::playMusic(short) (sound.cpp:296)
 +
      by 0x8062EE1: Hugo::HugoEngine::initConfig(Hugo::inst_t) (hugo.cpp:972)
 +
      by 0x80604AC: Hugo::HugoEngine::run() (hugo.cpp:266)

Revision as of 02:27, 17 December 2010

Status

All the games use a hack for textboxes

  • Hugo 1 Win is completable.
  • Hugo 2 Win is completable.
  • Hugo 3 Win is completable.
  • Hugo 1 Dos is completable.
  • Hugo 2 Dos is playable (nobody tried to finish it yet).
  • Hugo 3 Dos is completable (with a data hack).

TODOs

  • Add support for specific textboxes (with yes/no buttons, waiting for a typed answer...)
  • Midi support currently only works properly on MAC, and with some luck under Linux...
  • Add windows menu bar
  • Add support for DOS music
  • Rewrite save/restore of events

Known Bugs

  • Loading a game results regularly in a crash
  • In the 'plane' screen in H3 Dos, using the mouse to move from the plane to the exit on the left doesn't work
  • In the 'bridge' screen in H3 Dos, using the mouse to cross the bridge without fixing it hangs ScummVM
  • In H3 Win, upon successful game completion, the game quits, but running with valgrind shows a MIDI Memory Leak which should not occur :
   13,397 bytes in 1 blocks are definitely lost in loss record 261 of 261
     at 0x402582E: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
     by 0x807D63F: Hugo::MidiPlayer::play(unsigned char*, unsigned short) (sound.cpp:114)
     by 0x807DEA9: Hugo::SoundHandler::playMIDI(unsigned char*, unsigned short) (sound.cpp:284)
     by 0x807DF1D: Hugo::SoundHandler::playMusic(short) (sound.cpp:296)
     by 0x8062EE1: Hugo::HugoEngine::initConfig(Hugo::inst_t) (hugo.cpp:972)
     by 0x80604AC: Hugo::HugoEngine::run() (hugo.cpp:266)