Difference between revisions of "Hugo/TODO"

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(Updated Status of hugo3-win MIDI leak)
(H3 Win MIDI Memory Leak Fixed in r55040)
Line 22: Line 22:
 
** H1 Dos, in the garden: the shed
 
** H1 Dos, in the garden: the shed
 
** H2 Dos, in the dog house screen: the dog house
 
** H2 Dos, in the dog house screen: the dog house
* In H3 Win, upon successful game completion, the game quits, but running with valgrind shows a MIDI Memory Leak which should not occur. This is still occuring after other MIDI fixes i.e. r55027 onwards:
 
    13,397 bytes in 1 blocks are definitely lost in loss record 261 of 261
 
      at 0x402582E: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
 
      by 0x83C4545: Hugo::MidiPlayer::play(unsigned char*, unsigned short) (sound.cpp:68)
 
      by 0x83C507F: Hugo::SoundHandler::playMIDI(unsigned char*, unsigned short) (sound.cpp:277)
 
      by 0x83C50F3: Hugo::SoundHandler::playMusic(short) (sound.cpp:290)
 
      by 0x83A9A0C: Hugo::HugoEngine::initConfig(Hugo::inst_t) (hugo.cpp:968)
 
      by 0x83A6FDB: Hugo::HugoEngine::run() (hugo.cpp:266)
 

Revision as of 16:00, 26 December 2010

Status

All the games use a hack for textboxes

  • Hugo 1 Win is completable.
  • Hugo 2 Win is completable.
  • Hugo 3 Win is completable.
  • Hugo 1 Dos is completable.
  • Hugo 2 Dos is completable.
  • Hugo 3 Dos is completable (with a data hack).

TODOs

  • Add support for specific textboxes (with yes/no buttons, waiting for a typed answer...)
  • Add windows menu bar (or not?)
  • Add support for DOS music
  • Rewrite save/restore of events

Known Bugs

  • Loading a game results regularly in a crash
  • In the 'plane' screen in H3 Dos, using the mouse to move from the plane to the exit on the left doesn't work
  • Several tiny glitches may be seen due to a priority bug in DOS versions:
    • H1 Dos, in the hallway: the ramp
    • H1 Dos, in the garden: the shed
    • H2 Dos, in the dog house screen: the dog house