Difference between revisions of "Humongous Entertainment/Progress"

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== Future reference ==
== Future reference ==
The most recent SCUMM games seem to use a 16 bit pxiel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.
The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.


Freddi Fish 5
Freddi Fish 5
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).  
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.



Revision as of 21:06, 19 April 2005

General Issues

  • Add support for deleting and renaming of files, to enable original game's load and save system.
  • Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
  • Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
  • Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
  • Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
  • Add support for floodState (For puzzle in pajama2)
  • Add support for o80_unknownE0 type1 (For binoculars in pajama2)
  • Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
  • Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)

Sound system

Complete support for music/sound engine of the games

  • Multiple channels
  • Pool music and select music from pool
  • Sound variables (26 per channel?)
  • Sound looping
  • Various other sound flags
  • Use of additonal SBNG resources
  • Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?

U32 library calls

Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions

  • The U32 code controls the players movements on field.of footdemo/soccer2004
  • The U32 code controls the racing segment at end of puttrace

Big Thinkers 1st Grade demo

  • The image of painting in room isn't updated correctly, after painting your own picture.

Fatty Bear

  • Add support for sound pitch changes for piano notes in DOS version.

Freddi Fish 2

  • Can draw outside the bounds, when using chalk on black board in school.
  • Often uses the wrong songs (ie the music sheet inside the school)

Freddi Fish 4

  • The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
  • The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.

Let's Explore with Buzzy Games

  • Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.

Lets Explore the Farm with Buzzy demo

  • The background isn't cleared when switching between items in dictionary, when using older demo.

Pajama Sam 1 issues

  • The characters in the 'Kitchen' should each sing a unique song

Pajama Sam 2 issues

  • Actor limbs missing when going in and out of 'Lobby'.
  • The background of pieces of puzzle are red, instead of transparent.
  • The rectange showing current visable area isn't shown, when using the binoculars on 'Rooftop'.

Pajama Sam 3 issues

  • The center of the cake in 'Party' can't be selected.
  • Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
  • Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
  • The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.

Pajama Sam's Lost & Found

Issues effect demo and full game.

  • No mouse pointer
  • Wrong palette used for backgrounds

Issues effect full game only

  • Invalid rect assert, when checking for bonus game, if not enough bonus pieces were gathered.

Putt Circus issues

  • No cursor image when using magnifying glass
  • Putt-Putt dusappears in warehouse when getting the saw and recipe
  • Swines' bodies aren't visible when not moving
  • Pipes orchestra's body isn't visible when not moving
  • Pipes disappear when you complete the sequence
  • Out of array pointers eventually
  • Palette is wrong when loading savegame

Putt Race issues

  • Putt-Putt is half visible at first animation
  • Putt-Putt isn't visible when talking to redline 1
  • The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
  • No way to move right in field

Spy Fox 1

  • Can draw outside the bounds, when using chalk at 'Paper'
  • Can't select top section of weasel outside ship, in 'Docks'
  • Can't select colored blocks in paintings of 'Nogroom' multiple times

Spy Fox 3 issues

  • Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
  • The position of animated actors in 'The Street' location is wrong.
  • The background of underwater location isn't decoded correctly, so can't read combination for door. An altered wizImage is used for the background, to give water effect.

Future reference

The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.

Freddi Fish 5

  • Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
  • Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.

Soccer 2004

  • Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
  • Add support for processWizImage mode 7.
  • Add support for IMA ADPCM compression for speech files.