Difference between revisions of "Humongous Entertainment/Progress"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Add football issues)
(football update)
Line 105: Line 105:
== Backyard Football ==
== Backyard Football ==
* "(5:2089:0x7B00): decodeScriptString: Unknown type 32" after picking up the team at the season play.
* "(5:2089:0x7B00): decodeScriptString: Unknown type 32" after picking up the team at the season play.
* What is Rover.dll and U32 opcodes 2200-2228 related to it? It is called Boneyards internally.
* Some actors overlap at team selection.
* Some actors overlap at team selection.
* U32 opcodes 1023 and 8221967 are yet to be found. Last one looks like someone's birthday :)


== Future reference ==
== Future reference ==

Revision as of 01:35, 14 May 2005

General Issues

  • Add support for deleting and renaming of files, to enable original game's load and save system.
  • Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
  • Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
  • Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
  • Add support for floodState (For puzzle in pajama2)
  • Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)

Sound system

Complete support for music/sound engine of the games

  • Multiple sound channels (8 channels)
  • Pool music and select music from pool
  • Sound variables (26 variables)
  • Sound flags (Looping and others)
  • Process sound code from SBNG resources, using a secondary process in main loop

U32 library calls

Complete the U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.

  • The U32 code controls the players movements on field in footdemo
  • The U32 code controls the players movements on field in soccer2004
  • The U32 code controls the racing segment at the end of puttrace
  • The U32 code calculates the changes to shapes in FreddisFunShop/PuttsFunShop/SamsFunShop

U32 subopcode 1004 is used by the 'Spin It' button in FreddisFunShop/PuttsFunShop/SamsFunShop

Big Thinkers 1st Grade demo

  • The image of painting in room isn't updated correctly, after painting your own picture.

Fatty Bear

  • Add support for sound pitch changes for piano notes in DOS version.

Freddi Fish 1 demo

  • In older demo, the circles of inventory area don't pop into bubbles when clicked on.

Freddi Fish 2

  • When using chalk on black board in school, can draw outside the bounds.
  • Often uses the wrong songs (ie the music sheet inside the school)

Freddi Fish and Luther's Water Worries

  • The characters of 'LOADING----' message at start of each level are displayed at wrong positions

Let's Explore with Buzzy Games

  • Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.

Lets Explore the Farm with Buzzy demo

  • The background isn't cleared when switching between items in dictionary, when using older demo.

Pajama Sam 1 issues

  • The characters in the 'Kitchen' should each sing a unique song

Pajama Sam 2 issues

  • Actor limbs missing when going in and out of 'Lobby'.
  • The background of pieces of puzzle are red, instead of transparent.

Pajama Sam 3 issues

  • The center of the cake in 'Party' can't be selected.
  • Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
  • Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
  • The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.

Pajama Sam's Lost & Found

Issues effect demo and full game.

  • Graphical glitches around screen edges sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
  • Wrong palette used for backgrounds, it should be setting the sprite's palette via RGB block.

Issues effect full game only

  • Invalid rect assert, triggered when clipping a sprite by spriteGroup in spritesProcessWiz(). Occurs when checking for bonus game, if not enough bonus pieces were gathered.

Putt Circus issues

  • No cursor image or zoom when using magnifying glass
  • Putt-Putt disappears in warehouse, when getting the saw and recipe
  • Swines' bodies aren't visible when not moving
  • Pipes orchestra's body isn't visible when not moving
  • Pipes disappear when you complete the sequence
  • Out of array pointers eventually
  • Palette is wrong when loading savegame

Putt Race issues

  • Putt-Putt is half visible at first animation
  • Putt-Putt isn't visible when talking to Redline 1
  • The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
  • No way to move right in the field areas.
  • Cars do not rotate when go over oil. Maybe it's related to Wiz rotation.
  • Race leader does not get determined.

Putt-Putt and Pep's Balloon-O-Rama

  • The characters of 'LOADING-----' message at start of each level are displayed at wrong positions

Putt-Putt's Fun Shop

  • Shapes are drawn wrong. See screenshots. Note that set of chaotic lines under cursor on ScummVM screenshot is the filled in zig-zag of original.
Original Engine
ScummVM
  • U32 subopcode 1004 is used in rotation function. It is not yet implemented

Spy Fox 1

  • When using chalk at 'Paper', can draw outside the bounds.
  • Can't select top section of weasel outside ship, in 'Docks'.
  • Can't select colored blocks in paintings of 'Nogroom' multiple times.

Spy Fox 3 issues

  • Entering 'Pearl'location, causes an invalid rect assert when clipping box2 in fillWizRect().
  • Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
  • Palette issues in many other locations.

Backyard Football

  • "(5:2089:0x7B00): decodeScriptString: Unknown type 32" after picking up the team at the season play.
  • Some actors overlap at team selection.

Future reference

More recent SCUMM games require 16bit color support, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.

Freddi Fish 5

  • Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
  • Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.

Soccer 2004

  • Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options. Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
  • Add support for processWizImage mode 7.