Humongous Entertainment/Progress

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< Humongous Entertainment
Revision as of 12:39, 11 May 2005 by Sev (talk | contribs) (formatting fixes)
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General Issues

  • Add support for deleting and renaming of files, to enable original game's load and save system.
  • Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
  • Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
  • Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
  • Add support for floodState (For puzzle in pajama2)
  • Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)

Sound system

Complete support for music/sound engine of the games

  • Multiple channels
  • Pool music and select music from pool
  • Sound variables (26 per channel?)
  • Sound looping
  • Various other sound flags
  • Use of additonal SBNG resources
  • Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?

U32 library calls

Complete the U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.

  • The U32 code controls the players movements on field in footdemo
  • The U32 code controls the players movements on field in soccer2004
  • The U32 code controls the racing segment at the end of puttrace
  • The U32 code calculates the changes to shapes in PuttsFunShop/SamsFunShop

To trigger U32 code in PuttsFunShop/SamsFunShop: Select the shape button, select a shape (Invisible) from lower right corner and use the red arrow options that appear.

Big Thinkers 1st Grade demo

  • The image of painting in room isn't updated correctly, after painting your own picture.

Fatty Bear

  • Add support for sound pitch changes for piano notes in DOS version.

Freddi Fish 1 demo

  • In older demo, the circles of inventory area don't pop into bubbles when clicked on.

Freddi Fish 2

  • When using chalk on black board in school, can draw outside the bounds.
  • Often uses the wrong songs (ie the music sheet inside the school)

Freddi Fish and Luther's Water Worries

  • The characters of 'LOADING----' message at start of each level are displayed at wrong positions

Let's Explore with Buzzy Games

  • Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.

Lets Explore the Farm with Buzzy demo

  • The background isn't cleared when switching between items in dictionary, when using older demo.

Pajama Sam 1 issues

  • The characters in the 'Kitchen' should each sing a unique song

Pajama Sam 2 issues

  • Actor limbs missing when going in and out of 'Lobby'.
  • The background of pieces of puzzle are red, instead of transparent.

Pajama Sam 3 issues

  • The center of the cake in 'Party' can't be selected.
  • Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
  • Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
  • The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.

Pajama Sam's Lost & Found

Issues effect demo and full game.

  • Graphical glitches around screen edges sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
  • Wrong palette used for backgrounds, it should be setting the sprite's palette via RGB block.

Issues effect full game only

  • Invalid rect assert, triggered when clipping a sprite by spriteGroup in spritesProcessWiz(). Occurs when checking for bonus game, if not enough bonus pieces were gathered.

Putt Circus issues

  • No cursor image or zoom when using magnifying glass
  • Putt-Putt disappears in warehouse, when getting the saw and recipe
  • Swines' bodies aren't visible when not moving
  • Pipes orchestra's body isn't visible when not moving
  • Pipes disappear when you complete the sequence
  • Out of array pointers eventually
  • Palette is wrong when loading savegame

Putt Race issues

  • Putt-Putt is half visible at first animation
  • Putt-Putt isn't visible when talking to Redline 1
  • The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
  • No way to move right in the field areas.
  • Cars do not rotate when go over oil. Maybe it's related to Wiz rotation.
  • Race leader does not get determined.

Putt-Putt and Pep's Balloon-O-Rama

  • The characters of 'LOADING-----' message at start of each level are displayed at wrong positions

Putt-Putt's Fun Shop

  • Shapes are drawn wrong. See screenshots
Original Engine
ScummVM

Spy Fox 1

  • When using chalk at 'Paper', can draw outside the bounds.
  • Can't select top section of weasel outside ship, in 'Docks'.
  • Can't select colored blocks in paintings of 'Nogroom' multiple times.

Spy Fox 3 issues

  • Entering 'Pearl'location, causes an invalid rect assert when clipping box2 in fillWizRect().
  • Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
  • Palette issues in many other locations.

Future reference

The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.

Freddi Fish 5

  • Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
  • Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.

Soccer 2004

  • Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options. Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
  • Add support for processWizImage mode 7.
  • Add support for IMA ADPCM compression for speech files.