Humongous Entertainment/Progress

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< Humongous Entertainment
Revision as of 01:07, 6 February 2006 by Sev (talk | contribs) (Add link to 16bits page)
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General Issues

  • Add support for deleting and renaming of files, to enable original game's load and save system.
  • Add support for horizontal and vertical flipping of wizImages, using compression type 1 (For mustard)
  • Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze and putttime) (cyx)
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Sound system

Complete support for music/sound engine of the games

  • Add extra Sound flags.
  • Fix sound resource manipulation in createSound().

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.

  • The U32 code controls the players movements on field in soccer

Backyard Football

  • Freezes when computer picks team member.
  • Items in the Game Options can only be selected by the choosing the pixels of text, selecting the white background of text doesn't work.

Big Thinkers 1st Grade

Issues effect demo and full game.

  • The image of painting in room isn't updated correctly, after painting your own picture.

Issues effect full game only

  • The car often gets stuck in the smart star challenge, when selecting a location which requires the car to turn. Path finding issue?

Fatty Bear

  • Add support for sound pitch changes for piano notes in DOS version.
  • The top left and top right parts of the inventory area are shown in upper left corner of screen in many rooms. The floating objects used for inventory area are always nuked when the room changes, but the x & y values aren't always set after by scripts.

Freddi Fish 2

Issues effect full game only

  • When using chalk on black board in school, can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
  • Graphical glitches on right screen edge during ending credits, as creatures reach right side of screen. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.

Freddi Fish and Luther's Water Worries

  • Russian updated version has bad picture in resource which shows up as garbage even with original version. It crashes ScummVM at least under Win32. With FreeBSD it works ok.
  • The data files use mixed filenames in the Macintosh HE99 version. 'Water Worries (0)', 'Water Worries (A)', 'Water Worries (2)','Water Worries (4)' and 'Water (7)'. This causes the game to fail, since it attempts to load Water Worries (7)' instead of 'Water (7)'

Let's Explore with Buzzy Games

  • Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.

Pajama Sam 1

  • The characters in the 'Kitchen' should each sing a unique song. A sound resource (2692) is altered and looped as the room is entered, the sound resource is altered each time the music should change. The original version seems to reload the sound data at the end of each loop, in this case (heFlags & 16).

Pajama Sam 3

  • Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'. The pumpkin head is drawn by Actor 1 Limb 0 Part 6, part 6 should be skipped.

Pajama Sam's Lost & Found

Issues which effect HE98 version

  • Items to collect are sometimes removed from interface when collected, instead of a tick been displayed over the item. An example is collecting the teddy bear on level 8 (Passcode is J4V1Y)
  • Graphical glitches after collecting items on level 6 (Passcode is K1E6W), occurs as soon as comic book is collected.

Issues which effect HE100 version

  • Graphical glitches around screen edges. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.

Issues which effect all full versions

  • Pajama Sam and Otto are still talking on the first level, as the first items are been shown.

Putt-Putt Enters The Race

  • The balls get stuck in the pinball type game at the the pachinko location, which uses case 1140 of logic dispatch.
  • When recycling old bottles in the 'junkyard' location, Putt-Putt's shadow changes to a default color of red. The shadow table isn't used at this point and the default color for shadows should be black.

Putt-Putt Saves the Zoo

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. This problem only occurs in the HE72 version.

Putt-Putt Travels Through Time

  • When the T-Rex is moving stone blocks, he is not masked by these blocks, due to lack of masking support in drawWizImage.
  • At the beginning, when Mr. Firebird is explaining the time portal, Putt-Putt is shown briefly. He's just listening but his mouth is moving as if he was doing the talking.

Fun Shop titles

  • Add support for processWizImage modes 7 (captureWizPolygon), used when selecting the stamps button or background objects button. Creates the images to be displayed.
  • Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage 17, used when first selecting shapes button.
  • Rotation of shapes is broken, a shape is changed, instead of been rotated.
  • All shapes have a line cut off on right edge and bottom edge.

Spy Fox 1

  • When using chalk at 'Paper', can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
  • Can't select colored blocks in paintings of 'Nogroom' multiple times. Actor 1 is still marked as in use, causing actor 1 to be found at cursor position, when no actor should be found.

Future

  • Add 16bit color support for later HE games?
  • Add compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

See HE 16bits Support

  • Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format
  • Add support for wizImage codec 5, which is a modified version of codec 1 to handle images of 16 bits per pixel in 555 format

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls the players movements on field in soccermls
  • The U32 code controls the players movements on field in soccer2004

Freddi Fish 5

  • Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
  • Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.

Pajama Sam: Games to Play on Any Day

  • Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
  • The introduction of the Jumping Beans mini game freezes

Soccer 2004

  • Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
  • Add support for processWizImage modes 7 (captureWizPolygon).

Spy Fox 3

  • Add support for 16bit color, to fix the various palette issues throughout the game.