Difference between revisions of "Indiana Jones and the Last Crusade"
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Revision as of 18:12, 19 November 2011
|Indiana Jones and the Last Crusade:|
The Graphic Adventure
|Also known as||Indiana Jones and the Last Crusade,|
The Last Crusade, Indy 3
|Developed by||Lucasfilm Games|
|Published by||Lucasfilm Games|
|Platforms||Amiga, Amiga CDTV, Atari ST, DOS, |
|Resolution||320x200, 16 colors (original version)|
or 256 colors (later versions)
|Support||Since ScummVM 0.2.0|
Indiana Jones and the Last Crusade: The Graphic Adventure was the third game to use the SCUMM scripting language. The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.
At the beginning of the game, Indiana Jones must rescue his father from the Nazis by using clues from his father's diary documenting everything that is known about the Holy Grail that once held the blood of Jesus Christ at the Last Supper. Later, Indiana Jones must use the grail diary to find the cup of Christ so that he may use it's miraculous powers to save his father's life.
This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits. The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.
Unlike many CD versions of LucasArts games, the CD versions of this game were not "talkie versions", as they did not include any speech.
The PC floppy EGA version contained only 16 colors
The PC floppy and PC CD-ROM VGA versions are updated to use 256 colors. The FM-Towns version also has 256 colors.
All of the files required for Indiana Jones and the Last Crusade: The Graphic Adventure to run
Amiga, FM-TOWNS**, Macintosh, PC EGA or PC 256 color
List of platforms where Indiana Jones and the Last Crusade: The Graphic Adventure is known to work / not to work