Difference between revisions of "Lastexpress/TODO"

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m (Added another stuck character)
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** The conductor in the blue suit can get stuck at Mertens's seat. Merten was standing up when the conductor was approaching. The conductor never got past him, and Mertens remained standing. Seems to happen if I wait long enough near Mertens's seat.
 
** The conductor in the blue suit can get stuck at Mertens's seat. Merten was standing up when the conductor was approaching. The conductor never got past him, and Mertens remained standing. Seems to happen if I wait long enough near Mertens's seat.
 
** The young boy got stuck outside a compartment, flickering. I don't know how that happened.
 
** The young boy got stuck outside a compartment, flickering. I don't know how that happened.
 +
** The arab man stays on the corridor after knocking on one of his companions' doors
  
 
===Chapter 2===
 
===Chapter 2===

Revision as of 07:37, 21 October 2010

TODOs

  • Finish implementation of AI logic
  • Add savegame support
  • Correct rendering of cursors
  • Add support for demo
  • Convert NIS animations to use event handler & sound&scene managers
  • Finish inventory support
    • Add blinking menu icon
    • Fix regression in inventory UI code
  • Finish graphic manager
    • Add graphic transitions
    • Add support for luminosity adjustement
    • Add dirty-rects handling
  • Finish implementation of combat
    • Objectify Fight class
  • Finish Sound manager
    • Add subtitle handling
    • Add sound filters
    • Finish implementation of audio queue
  • For bug reporting (at least in the early stages), it might be nice if there was a "Who's Who" of the Last Express cast. There are a lot of characters, and it isn't always obvious what their names are.

Known issues

Feel free to add a short description of your issue. This will help a lot when debugging AI & shared logic code

Chapter 1

  • Francois never gets out of his compartment properly and keep blinking just outside the door
  • Alexei eats way too fast in the restaurant
  • Characters sometimes get stuck in an animation cycle. Examples:
    • Mertens can get stuck if he sees you trying to open the wrong compartment door.
    • The conductor in the blue suit can get stuck at Mertens's seat. Merten was standing up when the conductor was approaching. The conductor never got past him, and Mertens remained standing. Seems to happen if I wait long enough near Mertens's seat.
    • The young boy got stuck outside a compartment, flickering. I don't know how that happened.
    • The arab man stays on the corridor after knocking on one of his companions' doors

Chapter 2

Chapter 3

Chapter 4

Chapter 5