|Lighthouse: The Dark Being|
|Also known as||Lighthouse|
|Platforms||MS-DOS, Windows, Macintosh|
|Resolution||640x480, 256 colors|
|Support||Since ScummVM 2.0.0|
Lighthouse: The Dark Being was a first person graphic adventure game by Sierra, with an interface similar to Myst. A struggling writer just arrived at a cottage on the Oregon coast. The next door neighbor, Dr. Krick, who lives in a lighthouse, leaves a frantic message on the answering machine asking the writer to come over to watch his daughter Amanda. Upon arriving, the door to the lighthouse is locked, and it is dark inside. A "dark being" takes Amanda and jumps through a portal. Now, the writer must travel to a parallel world in order to rescue Dr. Krick and his daughter.
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files from each disk or CD to the game directory. Some games need additional work:
Games with multiple CDs
- Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
- Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
- It should be safe to replace any other files from later CDs that were copied already from earlier CDs.