Difference between revisions of "Little Big Adventure"

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===Audio tracks===
===Audio tracks===
For more information about how to use the CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
For more information about how to use the CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
== Debugging ==
The engine supports the [[Boot Params|boot parameter]] option and allows you to activate [[Debugging ScummVM|debug channels]]. To e.g. debug the scripts in room 49 you can do:
./scummvm --debug-channels-only --debugflags=Scripts -d3 -b 49 lba-de
=== Room list ===
Find the ids of the room in the <code>enum LBA1SceneId</code> in [https://github.com/scummvm/scummvm/blob/master/engines/twine/shared.h shared.h]


==External links==
==External links==
*[https://www.mobygames.com/game/relentless-twinsens-adventure MobyGames entry for Little Big Adventure]
*[https://www.mobygames.com/game/relentless-twinsens-adventure MobyGames entry for Little Big Adventure]
*[https://en.wikipedia.org/wiki/Little_Big_Adventure Wikipedia article on Little Big Adventure]
*[https://en.wikipedia.org/wiki/Little_Big_Adventure Wikipedia article on Little Big Adventure]
*[http://lbafileinfo.kaziq.net/ LBA file information wiki]
*https://github.com/2point21/lba1-classic-community


[[Category:Supported Games]]
[[Category:Supported Games]]

Revision as of 12:05, 14 February 2022

Little Big Adventure
First release 1994
Also known as LBA
Developed by Adeline Software International
Published by Electronic Arts
Distributed by Electronic Arts
Platforms DOS, FM Towns
Resolution 640x480, 256 colors
Engine TwinE
Support Since ScummVM 2.5.0
Available for
Purchase
Yes

Little Big Adventure is a pseudo-3d action adventure game released in 1994.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

DOS**

  • *.hqr
  • *.vox
  • *.fla
  • *.exe

Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.

Audio tracks

For more information about how to use the CD audio tracks with ScummVM, see the user documentation.

Debugging

The engine supports the boot parameter option and allows you to activate debug channels. To e.g. debug the scripts in room 49 you can do:

./scummvm --debug-channels-only --debugflags=Scripts -d3 -b 49 lba-de

Room list

Find the ids of the room in the enum LBA1SceneId in shared.h

External links