Difference between revisions of "Loom"

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'''LOOM''' was the fourth game to use the [[SCUMM]] engine.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
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'''LOOM''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
  
 
==External links==
 
==External links==

Revision as of 07:12, 8 April 2006

LOOM
No Screenshot Available
First release 1990
Also known as Loom
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, Amiga CDTV, Atari ST, Apple II, Atari ST, C64, DOS, FM-TOWNS, Macintosh, PC Engine CD
Resolution (unknown)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
No

LOOM was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).

External links

Wikipedia article on LOOM