Difference between revisions of "Loom"

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(changing "SCUMM engine" to "SCUMM scripting language")
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publisher=[[LucasArts|Lucasfilm Games]]|
publisher=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]]|
platforms=Amiga, Amiga CDTV, Atari ST, Apple II, Atari ST, C64, DOS, FM-TOWNS, Macintosh, PC Engine CD|
platforms=Amiga, Amiga CDTV, Atari ST<br/>Apple II, Atari ST, C64, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.2.0
support=Since ScummVM 0.2.0

Revision as of 17:15, 8 April 2006

LOOM
No Screenshot Available
First release 1990
Also known as Loom
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, Amiga CDTV, Atari ST
Apple II, Atari ST, C64, DOS
FM-TOWNS, Macintosh
PC Engine CD
Resolution (unknown)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
No

LOOM was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).

External links

Wikipedia article on LOOM